Changelog archive
Monstrata » Devlog
version 19 (2025-06-02)
- Added win streak for offline games.
- Added separate sub-menu for online games.
- Updated menu background and title logo.
- Overhauled UI animation for phase change.
- Fixed and re-enabled Web version.
version 18 (2025-05-27)
- Added persistent instruction for current interaction during battle.
- Fixed kerning issues on some UI text.
- Less intrusive announcement after committing, only plays in multiplayer.
- Updated UI appearance for action name message.
- Added icons for phases in top UI.
version 17 (2025-05-09)
- Completely overhauled UI for phases and action order.
- Spin, Swap Monster and Self Defense no longer go first (no action go first).
version 16 (2025-04-03)
- Fixed bug when clicking on a monster to cancel it, and other clicking fixes.
- Changed Deploy to be a monster action instead of Beastmaster, improved UX.
- Improved some action descriptions.
version 15 (2025-03-21)
- Fixed right-click icon being too large.
- Fixed text field (name entry) being unusable.
- Fixed consistency of monster outlines when displayed in menu.
version 14 (2025-03-12)
- Fixed defeated Beastmaster being removed from field.
- Fixed tooltips going offscreen and overlapping.
- Fixed team creation menu showing "HP: 0/5". Now "HP: 5".
- Added permanent ability to "examine" any monster's actions in battle .
- Improved consistency of click / right click in many cases.
version 13 (2025-03-02)
- Fixed misaligned monster shadows in battle
- Fixed broken monster icons on Action Order UI entries
- Fixed incorrect/unclear action descriptions
- Fixed Explode doing 2 damage instead of 3
version 12 (2025-02-28)
- Juice: added screenshake and monster shake on hit
- Juice: added vfx for damage and push
- Redesigned damage numbers
version 11 (2025-02-02)
- Significant AI optimisation - now takes <1 second.
- Improved animation flow of monster hits.
- Improved impact of monster hits: shake, flashing.
- Improved appearance of damage numbers.
- Changed game name to "Monstrata".
version 10 (2024-05-31)
- Added single player battles against AI.
- Balance: Spin goes first
- Balance: Roll doesn't go last
- Balance: Bite damage reduced from 3 to 2
- Balance: Removed Pangolin Self-Defense
version 9 (2023-12-06)
- Added new monsters: Kangaroo and Pangolin.
- Added various new actions.
- Redesigned tortoise sprite.
- Added wind animation for background plants.
- Many usability improvements: tooltips, Quit button, etc.
verson 8 (2023-04-24)
- Added cloud shadows.
- Improved visuals for the vignette and cell highlights.
- Added monster tooltips.
verson 7 (2023-04-20)
- Fixed an issue where a bull using Horn Charge at a wall would stay in charging state.
- Fixed an issue with swap monster and death where actions would visually play out of order.
verson 6 (2023-04-14)
- Fancy new 3D environment + various visual effects.
- New in-game HUD (still mixed with old elements).
- Button to randomise player name.
- Various invisible under-the-hood things for the future!
verson 5 (2022-02-17)
- Fixed visual bug where monsters were removed too early.
verson 4 (2022-02-12)
- New graphics, UI and menus.
- Tortoise reduced from 6hp to 5hp.
- Simplify Wind Blast by removing secondary pushback effects.
verson 3 (2021-03-14)
- Removed monster speed. Aside from priority actions, order now depends only on input order and player turn priority.
Files
monstrata-win.zip 46 MB
Apr 03, 2025
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Monstrata
Fast turn-based tactics - solo or online. Pokémon meets Into The Breach.
Status | In development |
Author | Matt Davis |
Genre | Strategy |
Tags | Colorful, Monsters, Mouse only, Multiplayer, pokemon, Singleplayer, Tactical, Turn-based, Turn-based Strategy |
Languages | English |
More posts
- Full credits and attributionsMar 23, 2025
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