Changelog archive


version 19 (2025-06-02)

  • Added win streak for offline games.
  • Added separate sub-menu for online games.
  • Updated menu background and title logo.
  • Overhauled UI animation for phase change.
  • Fixed and re-enabled Web version.

version 18 (2025-05-27)

  • Added persistent instruction for current interaction during battle.
  • Fixed kerning issues on some UI text.
  • Less intrusive announcement after committing, only plays in multiplayer.
  • Updated UI appearance for action name message.
  • Added icons for phases in top UI.

version 17 (2025-05-09)

  • Completely overhauled UI for phases and action order.
  • Spin, Swap Monster and Self Defense no longer go first (no action go first).

version 16 (2025-04-03)

  • Fixed bug when clicking on a monster to cancel it, and other clicking fixes.
  • Changed Deploy to be a monster action instead of Beastmaster, improved UX.
  • Improved some action descriptions.

version 15 (2025-03-21)

  • Fixed right-click icon being too large.
  • Fixed text field (name entry) being unusable.
  • Fixed consistency of monster outlines when displayed in menu.

version 14 (2025-03-12)

  • Fixed defeated Beastmaster being removed from field.
  • Fixed tooltips going offscreen and overlapping.
  • Fixed team creation menu showing "HP: 0/5". Now "HP: 5".
  • Added permanent ability to "examine" any monster's actions in battle .
  • Improved consistency of click / right click in many cases.

version 13 (2025-03-02)

  • Fixed misaligned monster shadows in battle
  • Fixed broken monster icons on Action Order UI entries
  • Fixed incorrect/unclear action descriptions
  • Fixed Explode doing 2 damage instead of 3

version 12 (2025-02-28)

  • Juice: added screenshake and monster shake on hit
  • Juice: added vfx for damage and push
  • Redesigned damage numbers

version 11 (2025-02-02)

  • Significant AI optimisation - now takes <1 second.
  • Improved animation flow of monster hits.
  • Improved impact of monster hits: shake, flashing.
  • Improved appearance of damage numbers.
  • Changed game name to "Monstrata".

version 10 (2024-05-31)

  • Added single player battles against AI.
  • Balance: Spin goes first
  • Balance: Roll doesn't go last
  • Balance: Bite damage reduced from 3 to 2
  • Balance: Removed Pangolin Self-Defense

version 9 (2023-12-06)

  • Added new monsters: Kangaroo and Pangolin.
  • Added various new actions.
  • Redesigned tortoise sprite.
  • Added wind animation for background plants.
  • Many usability improvements: tooltips, Quit button, etc.

verson 8 (2023-04-24)

  • Added cloud shadows.
  • Improved visuals for the vignette and cell highlights.
  • Added monster tooltips. 

verson 7 (2023-04-20)

  • Fixed an issue where a bull using Horn Charge at a wall would stay in charging state.
  • Fixed an issue with swap monster and death where actions would visually play out of order.  

verson 6 (2023-04-14)

  • Fancy new 3D environment + various visual effects.
  • New in-game HUD (still mixed with old elements).
  • Button to randomise player name.
  • Various invisible under-the-hood things for the future!

verson 5 (2022-02-17)

  • Fixed visual bug where monsters were removed too early.

verson 4 (2022-02-12)

  • New graphics, UI and menus.
  • Tortoise reduced from 6hp to 5hp.
  • Simplify Wind Blast by removing secondary pushback effects.

verson 3 (2021-03-14)

  • Removed monster speed. Aside from priority actions, order now depends only on input order and player turn priority.

Files

monstrata-win.zip 46 MB
Apr 03, 2025

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